![]() This allows you to evade an enemy attack and sometimes even push them away to give yourself room to get a shot or two in or run for a better position. Holding back and tapping the run button will do a quick 180 to help get away from enemies getting too close.ĭodging is also introduced. ![]() Movement is still done using the old “tank controls,” but the quick turn action is seen for the first time. In addition to Nemesis himself, Resident Evil 3 has a few other noteworthy additions to gameplay that we hadn’t seen before. RE3 does take you to different parts of Raccoon City and the prerendered environments look just as good as they did in 1 & 2. On one hand, it was good to see familiar spots, but at the same time, it’s hard not to notice a pretty big continuity gap with some areas being blocked off knowing they are accessible in RE2, which takes place after Jill is there. RE3 starts in the heart of Raccoon City and it is really neat that you visit locations from RE2, like the police station early on. A few examples are handgun upgrade parts, first aid boxes (they let you carry 3 first aid sprays in a single inventory slot), and eventually, unlimited ammo for all weapons. If you deal enough damage, he is incapacitated and drops items that are a huge help the rest of the way. In the Normal and Hard difficulty levels, there actually is a benefit to fighting Nemesis periodically during the game. For example, in the first encounter, you have the option to fight or simply run inside the police station. Some Nemesis encounters allow you to make a choice between a few different actions. There are some areas where you aren’t followed so you can get to the usual RE puzzle solving, which will be very familiar to veterans of the series. I forgot to mention this before, but in addition to being a horrifying, hulking monster who runs super fast and is really hard to take down, Nemesis also shoots FRICKIN’ ROCKETS at you! Since the environments are prerendered, you have to move to a spot that doesn’t have the door in view for Nemesis to come through it, so in a way, you can get a moment to catch your breath, but as soon as you move to another frame, you hear the door open and “S.T.A.R.S.” come from his big, F-ed up face before he starts running at you full tilt, or starts shooting rockets. You think you’re safe simply getting into the next room when being pursued? Wrong! For the first time in an RE title, an enemy can actually follow you from area to area. Nemesis is bigger, faster, and more intelligent than your run-of-the-mill zombie, and he relentlessly hunts Jill down throughout the game. #spoileralert It doesn’t take long to meet said monster, nor does it take long for him to dispatch Brad. alum, Brad Vickers, that there is a monster hunting down the remaining members of their elite police unit. ![]() As she begins her nightmarish trek through Raccoon City’s streets, she discovers from fellow S.T.A.R.S. She is abruptly thrust into action as she begins with a pretty simple goal, escape. member, Jill Valentine, who we remember from RE1. The outbreak of the T-Virus in Raccoon City has reached its peak and legions of zombified citizens are ripping through the streets, easily taking down the police force and infecting even more of the initial survivors. RE3 takes place about 24 hours before and about a day after the events of Resident Evil 2. I have a pretty good shriek, and trust me, Resident Evil 3: Nemesis induced plenty of them in my first several playthroughs. Maybe I just always had a thing for sitting in the dark and waiting for something scary to happen, resulting in a girlish shriek. I’m really not sure where the allure started with me. After playing the original Resident Evil and its successor, Resident Evil 2, I was completely hooked on the horror genre.
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